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Building a Photo Gallery with Flash CS4 and XML

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$47.00

Quick Overview

In this video series, Flash guru Craig Campbell will teach you how to create a dynamic, 3D slideshow that references an XML text file in order to pull in the external image. This class utilizes the latest 3D features of Flash CS4 and is not compatible with older versions of Flash.

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Building a Photo Gallery with Flash CS4 and XML

Video Descriptions

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  • 01 – Introduction (Time: 1:29) click to preview

    02 – Creating the XML File (Time: 10:59) click to preview
    In this video, you'll learn the basics of putting an XML file together for your slideshow.

    03 – Connecting to the XML (Time: 10:58)
    With our XML file in place, we now learn the basics of connecting to the XML and reading the data contained within it.

    04 – Making Sense of the XML (Time: 6:21)
    In this video, Craig demonstrates how to use the XML class in ActionScript to help interpret the data contained in the XML file.

    05 – Displaying the First Image (Time: 12:39)
    Now that we've pulled in and interpreted the XML data from our external file, Craig demonstrates how to use this data to display our first image for our slideshow.

    06 – The Next Button (Time: 12:47)
    In this video, you'll learn how to create and code the "next image" button that will allow you to move to the next image in the photo gallery.

    07 – The Previous Button (Time: 5:15)
    In this video, Craig demonstrates how to create and code the "previous" button.

    08 – Preloading Your Images (Time: 15:09)
    When your users are viewing your photo gallery online, it may take a while for your images to load, so instead of forcing them to stare at a blank screen, in this video, Craig demonstrates how to build and code a preloader that will let them know the loading progress.

    09 – 3D Slideshow Overview (Time: 9:29)
    In this video, Craig will give a visual demonstration of what our 3D slideshow is going to look like and how it will function in 3D space.

    10 – Creating a Picture Class (Time: 12:55)
    For our second major project, we're going to set up a separate ActionScript class for our images. In this video, Craig will demonstrate how this is done.

    11 – Loading the XML (Time: 9:54)
    In this video, Craig walks you through the process of importing the necessary XML information into your main FLA file.

    12 – Displaying the First Image (Time: 9:44)
    With the Image Class in place, Craig now walks you through the basic set up of the main photo gallery FLA file.

    13 – Displaying the Rest of the Images (Time: 7:32)
    In this video, Craig will demonstrate how to place all the rest of the images in their proper x, y, and z locations in 3D space.

    14 – Sorting the Images (Time: 16:12)
    Once we put our images on stage, we need to sort the stacking order. In this video, you'll learn how.

    15 – Preparing the Preloader (Time: 12:48)
    In this video, Craig will demonstrate how to set up the preloader that will be used to show the loading progress of the slideshow images.

    16 – Coding the Preloader (Time: 18:17)
    With the skeleton of the preloader set up, Craig demonstrates how to make it work.

    17 – Finishing the Preloader (Time: 7:44)
    In this video, Craig puts some finishing touches on the preloader.

    18 – Creating the Next Button (Time: 6:00)
    In this video, Craig gets started creating the button that will be used to cycle through the images in the slideshow.

    19 – Coding the Next Button (Time: 17:49)
    With the 'next' button in place, Craig demonstrated the code that is needed to make it function properly.

    20 – Animating the Images (Time: 9:01)
    In this video, we'll enhance the slideshow by creating a 3D animation that will take our users to the next image in the photo gallery.

    21 – Conclusion (Time: 1:16)

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